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That being said, Edward still occasionally disobeyed my commands by errantly jumping off rooftops and climbing up walls that I never wanted to scale in the first place, but those are minor nuisances.
Also, the world’s vast scope invites a handful of hiccups.
Want to discover every nook and cranny of Kingston’s sprawling expanse in search of Templar secrets?
Or would you rather buy a small fishing boat and hunt for all manner of deadly sea creatures, using your spoils to upgrade your character?
It does a great job of marrying the vertical city-based traversal of Assassin’s Creed II with the energetic frontier movement of AC 3.
And on next gen, the experience is even more impressive thanks to minimal loading and maximum draw distances that seem to go on for miles.
The way the camera zooms out when your ship reaches its maximum speed, the speakers bombard you with the sounds of the wind, and the sunset turns blood-orange, is simply amazing.
Death animations are relatively short and sweet, with a surprising lack of blood for a game centered around stabbing people.
The restraint is admirable, and it makes combat more fun and less serious business slaughter than in recent years.
It's a refreshing change of pace from a series that had started to take itself a bit too seriously.